Agentic Games

Building worlds that remember

Indie studio. Custom engines. Simulated worlds.

Our First Title

Mithril

The world remembers

Mine. Build. Survive.
A world shaped by time. Changed by you.

Mechanical creatures guarding a cave chamber
Glittering pyrite crystal formations covering a cave wall
Icy crystal cavern with glowing stalactites
Combat encounter with poison clouds in a dark cavern
01

Procedural Caves

Every descent is different. Explore cave systems shaped by geological forces. No two expeditions are the same.

02

Dormancy

Enter Dormancy and let a million years of geology reshape the world around you. New minerals form, caves transform, the mountain you wake up to isn't the one you fell asleep in.

03

Geological Materials

From common basalt to mythical mithril. Each material has real physical properties that affect how you mine, what you craft, and how stable your tunnels stay.

04

Mining & Automation

Dig by hand. Then build machines that dig for you.

05

Survival

The creatures evolve with the world. Fallen enemies mineralise during Dormancy. Survivors adapt.

06

Structural Stress

Every block bears weight. Dig recklessly and the mountain reminds you who's in charge.

Who We Are

Worlds that run on
real systems

Agentic Games is an indie studio based in Melbourne, Victoria. We build games where the world isn't a backdrop. It simulates, it evolves, and it remembers what you did to it.

Simulation First

We start with systems, not scripts. Real physics, real processes, real consequences. The emergent results are more surprising than anything we could hand-author.

Custom Technology

We build the tools our games need. Custom engines, novel architectures, technology designed around the experience rather than the other way around.

Worlds With Memory

Your actions have consequences that outlast your session. Our worlds change when you're not looking, shaped by what you left behind.

Open Source

The engine is public

Mithril's Rust voxel engine powers procedural generation, dual contouring, geological simulation, fluid dynamics, and structural physics. Built from scratch because nothing existing did what our game needed. The full source is on GitHub, and you can see it running live in the browser.

Explore on GitHub Try the Cave Generator

Stay in the Loop

Connect with us

Follow Mithril on all platforms @playmithril