Building worlds that remember
Indie studio. Custom engines. Simulated worlds.
Our First Title
The world remembers
Mine. Build. Survive.
A world shaped by time. Changed by you.
Every descent is different. Explore cave systems shaped by geological forces. No two expeditions are the same.
Enter Dormancy and let a million years of geology reshape the world around you. New minerals form, caves transform, the mountain you wake up to isn't the one you fell asleep in.
From common basalt to mythical mithril. Each material has real physical properties that affect how you mine, what you craft, and how stable your tunnels stay.
Dig by hand. Then build machines that dig for you.
The creatures evolve with the world. Fallen enemies mineralise during Dormancy. Survivors adapt.
Every block bears weight. Dig recklessly and the mountain reminds you who's in charge.
Who We Are
Agentic Games is an indie studio based in Melbourne, Victoria. We build games where the world isn't a backdrop. It simulates, it evolves, and it remembers what you did to it.
We start with systems, not scripts. Real physics, real processes, real consequences. The emergent results are more surprising than anything we could hand-author.
We build the tools our games need. Custom engines, novel architectures, technology designed around the experience rather than the other way around.
Your actions have consequences that outlast your session. Our worlds change when you're not looking, shaped by what you left behind.
Open Source
Mithril's Rust voxel engine powers procedural generation, dual contouring, geological simulation, fluid dynamics, and structural physics. Built from scratch because nothing existing did what our game needed. The full source is on GitHub, and you can see it running live in the browser.
Stay in the Loop
Follow Mithril on all platforms @playmithril